success stories

Field Artillery Simulator – SIMACA


Artillery Academy, Army


Aerospace and Defense | Terrestrial

Capabilities used

  • Ballistic Model based on NABK (Nato Armaments Ballistic Kernel)
  • Graphics engine based on VBS (Virtual Battle Space)
  • HLA Protocol (High Level Architecture)
  • Servers with high graphics capacity and specific projectors for the simulation environment


The Artillery Simulator arose as a necessity for the training of the students of the Artillery Academy, due to the lack of fields for real training. Finally, it also became an instruction and training center for all the Artillery Groups of the ET.


The solution is based on the modeling of training grounds and battlefield entities (soldiers, mechanized and armored vehicles, aircraft, IEDs, etc.) and their behavior, technical shooting capabilities.


In addition to the simulation of technical capabilities (gunnery firing), in a second phase, target acquisition capabilities (Counter Battery Radar, RPAS) were implemented, as well as tactical capabilities to integrate with the maneuver unit.


The evolution of this system over more than 20 years has made it a world reference in Artillery Simulation. The result is a simulator designed for the training of an Artillery Group, with all the elements involved in it (Advanced Observers, FDC Battery/Group, FSE, Line of Fire, Target Acquisition), even simulating CAS (Close Air Support) for the training of JTACs.



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